The world is full of ignorant people. We despise them. We’re embarrassed by them. We sigh and shake our heads because they give humanity a bad name. Then we thank God we’re not one of them. 

Right? 

Actually, there’s a good chance you are ignorant as well. In fact, a one hundred percent chance. If you stop to think about it, we are all ignorant in some respect. 

Nobody—absolutely nobody—knows everything. It’s impossible. Not if you had a hundred lifetimes. So why are there so many know-it-alls? Why are there so many “infallible” people? Do they really think they’re smarter or better?

There are two kinds of people:

1. Those who don’t know it all but pretend to.
2. Those who don’t know it all and admit it.

Between the two, the people in category number two have greater potential in life. Here’s why.

Both categories of people can hunger for knowledge. Both can stay up on the news, read books, have meaningful discussions and debates. But the people in category two have humility, which turns out to be the special sauce that enables greater potential. 

Humble people openly admit error. They aren’t afraid to say, “Huh, I didn’t know that.” They’re more likely to abandon their preconceived notions. They’re less biased. They’re more teachable. And therefore more situated for personal growth.

They’re also more willing to take risks and make mistakes, which is critical for success. Soichiro Honda said, “Success is 99% failure.” Are you willing to fail to achieve success?

These people view life as a never-ending journey of personal growth and achievement. They acknowledge their own ignorance, take aim and destroy it. 

Conversely, “know-it-alls” find it extremely painful to acknowledge their shortcomings. Perhaps they’ve spent years accumulating a treasure chest of knowledge or academic achievements. Perhaps they’ve garnered admiration and praise from parents, family, colleagues and associates. So admitting ignorance or incompetence in any way exposes a weakness they’d rather not admit: that they might be wrong. Their reputation just can’t take the hit.

They are particularly disdainful of less intelligent, less accomplished or uncredentialed people. So they disregard them completely.

Take for instance, a folk remedy for a health ailment. Often know-it-alls will disregard it, because it’s unendorsed by the scientific community. They’ve embraced an established system that refuses to even investigate a natural remedy claim. So it threatens not only their beliefs but their allegiance to the intelligentsia.

So how does this observation help us in our professional careers? 

If you make a concerted effort to change your mindset, admit your own ignorance and suppress the sting to your ego, then you begin to take the first step toward becoming more. You’ll not be afraid to make mistakes, not be afraid to change your mind, not be afraid to stick your foot in your mouth, not be afraid to apologize.  

Projecting an aura of infallibility doesn’t garner admiration. It makes others doubt your sincerity and honesty. And ultimately doubt your leadership. 

The first step toward greatness is the decision to be humble and have the courage to acknowledge your own ignorance. Then take aim and destroy it by enlightening yourself. And—this is key—if your new found understanding doesn’t align with your preconceptions, you must swallow your pride. Which is easier said than done. 

I’m amazed at how many ways I’ve been enlightened by new information in recent years, and how strong my human nature resists it. Damn stupid pride. It stops us from growing and becoming better humans.

Our world is more connected and more informed than ever before. There’s no better time to retool your brain to analyze everything. So take the time and make the effort. Help change the world for the better. Go in search of ignorance. Starting with your own. 

But be careful when you set your sights on someone else’s ignorance. You can’t force someone to understand something, no matter how hard you try. You can’t cram it down their throat. Don’t forget, they have stupid pride as well. They won’t change unless they want to. So do it tactfully and subtly. Forward a blog posting or great article and say, “I found this really interesting.” And speak about your own transformative experience, rather than trying to “school” them.

You leaders out there, be humble. Admit mistakes and bad judgement calls, then course correct. You have a lot more eyeballs on you, which means you can be a great influence. You can lead by example.


* * * * * * *
It’s not any one particular event or moment. Rather, it’s something I’ve done almost every day of my career. And I’ve suffered for years because of it.

I failed to speak up.

If you’re like me, you often bite your tongue when you should speak up. Especially when you disagree. Probably because we all have a natural human desire to be liked and not be seen as disagreeable. 

Many times I’ve been in a meeting with a room full of people and I’ve felt the urge to speak up, but I think to myself, “There are a bunch of smart people in this room and nobody is saying what I’m thinking. Perhaps I’ll keep my mouth shut.” However, the reality is, others are waiting for someone else to say it first.

I can trace back my timidity to childhood. I spent the first ten years of my life with a single parent—my mother. She was nurturing and loving, and a great mom. But she was also protective and cautious. Eventually, my mom married and I got a stepdad. He was bold and adventurous. That influence helped a lot. Nevertheless, I struggled to overcome that timidity for years. 

A good friend of mine always talks warmly about his dad. One thing his dad told him was, “Son, I never want to hear that you started a fight. However, I never want to hear that you ran away from one either.” Talk about being between a rock and a hard place! But this mindset has served him well. He’s bold, not timid. And I admire that.

I’ve pushed myself in recent years to speak up. Not sheepishly, but with conviction. The good news is, I’ve gained a lot. Now I probably speak up too much. I’ve stuck my foot in my mouth many times. I guess I need to learn tact as well.

But here’s the thing: the more I’ve discussed this with other people, I’ve discovered it’s not just me. It’s a lot of people. People are afraid to speak up. 

How often have you sat in large meetings and only 2 or 3 people are doing the talking, while the rest of the people just sit there? Those quiet people are definitely thinking something. Perhaps something important. But they are too afraid to speak up.

If you are failing to speak up, these are my words to you:

Don’t sit silently. Don’t be afraid to speak. Don’t let an important thought go unexpressed. Speak up. The world needs your input. You might just solve the problem. You might just save the company millions of dollars and hundreds of man-hours by being the voice of reason.

What you may not realize, is that when you do speak up, people appreciate that you actually have an opinion. Even if they don’t agree with you, they’ll respect you.

If you’re a manager, I suggest that, before every meeting, you announce to the room:

“Before we get started, I just want to state that everyone in this room is important or you wouldn’t be here. We need your input. Don’t be hesitant. Feel free to disagree with anything. Just say it. We want your point of view. Speak up.”

The world would be a better place if most of us weren’t so timid. 

That said, there are some of you that talk too much. You are combative, obnoxious and just won’t shut up. You need to pipe down so others can speak. 


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We’ve all been told since childhood, “Quitters never win.” But then, what about smoking? Or alcoholism? Or any other destructive habit? Clearly, sometimes, quitters do win.

Wondering if you should quit your full-time job to freelance? You are not alone. Thousands of people are thinking the same thing at this very moment. Even though we constantly fantasize about quitting, fear compels us to stay full-time. Particularly those who have never freelanced before.

For 16 years I moved from agency to agency, always as a full-time employee. I had never freelanced before. Although I toyed with the idea many times (usually because I was fed up with my boss, my employer or my client), I never took the plunge. Then I “got quit” a couple years ago and it was the best thing that ever happened to me.

After a few months I thought to myself, “Why didn’t I freelance a long time ago?” But, of course, I knew the answer. . . I was scared.

My career had been through peaks and valleys, but way more valleys than peaks. Through it all, I always held out, thinking that something great was bound to happen eventually. But nothing really did. At least not to my satisfaction. Except to say I gained valuable experience working with other people and was privileged to work on some big, notable brands. 

The other day, as I was thinking back on my career, it occurred to me that others are struggling with this quandary right now. If you are, read on.

I can’t say freelance is for everyone. I’ve met some people who hated it and others who loved it. The truth is, everyone is different. There are a few factors to consider before you make your decision. Test your situation using the criteria below.

CRITERIA:

1. Marital status

A lot of people think their marital status or family situation has a lot to do with it. The truth is, it does not. There are plenty of successful freelancers who support families quite easily. The main obstacle for some is the lack of health insurance benefits for freelancers. While that’s true, it shouldn’t be a barrier. You only need to work one or two days of freelance per month to pay for your whole family’s private health insurance plan. Unless you have a child with a chronic health condition, requiring frequent doctor visits, freelancing is totally viable.

2. Personality type

This factor should have more to do with your decision than anything else. Are you a confident/optimistic type or a worrying/pessimistic type? If you’re a worrier, then perhaps freelancing is not for you. 

Then again, full-time employment is not much comfort either. You could be laid off at any moment without warning. At least when you freelance, you become master of your domain and nobody controls your fate but you. To me, that’s more comforting than full-time employment at a company that has little regard for employee loyalty or longevity. 

Also, I used to be a worrier, but now I’m not. Thank you, freelance.

3. Personal experience

It’s true, seasoned veterans tend to get more work. Only because the hiring agency is getting extra “insurance” through their accumulated knowledge of the business. The downside with seasoned veterans is they often have less social and digital experience. 

My advice? 

If you’re a seasoned pro, bolster your social and digital presence. Start a blog, an Instagram or Tumblr page, start tweeting. Package your favorite un-produced social and digital ideas—and put them on your site. 

If you’re a newbie, emphasize your youth, enthusiasm, cultural relevance and hard work ethic. And play up your social and digital chops as well.

That said, it’s really about generating the big ideas, irrespective of the media vehicle. That’s what keeps agencies calling you back again.

4. Brand experience

This seems to be important. Although I’m not positive, because I’ve personally been blessed to have worked on a lot of Fortune 100 brands. So even though I wouldn’t consider my portfolio stellar, I do have notable brand experience, especially in automotive and tech. 

But I know other freelancers who have less big brand experience and they’re doing just fine.

5. Ambition

This is another huge factor. You can’t wait for things to happen, you have to make them happen. The biggest key to successful freelancing is networking. As they say, it’s not what you know, it’s who you know. So get to know a lot of people. Make connections. Also, spend your downtime on personal creative projects. You will be way more fulfilled. 

The second biggest key to successful freelancing is, you must work hard to impress each employer to give them a reason to call you back again.

6. Current financial status

Sadly, some people are too heavily leveraged. They’ve been living beyond their means and have little or no savings, huge car payments, big rent payments and hefty credit card balances. This is a recipe for disaster. My advice? Streamline your expenses. Live modestly. Stop pretending to be a rock star. Even the real rock stars are eventually forced to play concerts at county fairs in their golden years just to make ends meet.

Another factor not numbered here is your spouse’s state of mind. The decision to quit will probably be met with a lot of resistance. And after you quit, they’ll continually urge you get another full-time job. Especially the wives. The security of a full-time job is important to them. In this scenario, you have two choices: (1) prove that freelancing is viable for your household or (2) admit defeat and go find another full-time job.

During my freelance stints, I’ve had a number of full-time job offers, but my personal preference is to remain freelancing unless the greatest job in the world comes along. Even then, I wouldn’t take a full-time job unless I freelanced there first. My downtime is too precious. I have a ton of personal creative projects in development.


EVERYTHING WILL BE OKAY

If you get laid off, don’t panic. You’ll be surprised how un-scary it is. And you’ll probably like it. I did and I still do. But it might take 2-3 months to hit your stride.

Recently, my good friend Stephen was sharing stories of his successful transition from agency employee to president of his own company. He quit his job and started a small agency in Boston, where he now has a handful of clients, an office space and employees. I asked him if it was scary making the move. He said, “Yes it was.” However, he quickly found out that there was nothing to fear. Things worked out fine.

Then he shared a great story. Once, a few years back, his young daughter was climbing a tree on a sunny afternoon. She was playing on the branches, having a blast. But, at some point, she lost her footing and found herself dangling from a branch, holding on for dear life. As her grip began to slip, she cried out, “Daddy! Help!” From a few feet away, he couldn’t help but laugh because she didn’t realize that her feet were only 3 or 4 inches from the ground. He told her to simply drop. After some convincing, she finally looked down and was relieved to see her toes practically touching the grass. She dropped safely on the ground. “This,” he said, “was just like me when I was afraid to take the leap.”

What an awesome illustration. The point is, you will make a soft landing if you decide to quit and freelance. As long as you resist the fear, stay positive and be tenacious.


PROS & CONS

Here I’ve listed some pros and cons of freelance versus full-time. Perhaps it will help you in your decision.




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There are many ways to run a new business pitch. But here’s the very best way to do it — in 10 easy steps.

New business pitches can be a thrilling experience. They provide a vast, blue sky to dream up ideas and a big win can be euphoric. But they’re also an intense pressure cooker, bringing out the best and worst in people. Emotions run high, egos are easily enflamed and everyone seems to become infected with a savior mentality. 

In the last 18 years, I’ve participated in about 50 new business pitches, in a wide variety of advertising agencies, big and small. And I’ve personally led a few of them. If a pitch is run poorly, it can be a disaster, leaving everyone frustrated, exhausted, confused and unappreciated. And it can scuttle any hope of winning the business. To avoid this, follow these ten pointers on how to properly lead a new business pitch and make it more collaborative, more effective and more fun.

Before we begin, ask yourself a few important questions. 
  1. Is the potential client a good fit with your company culture and beliefs? Too often, companies go for the cash, but what they win is a clash of cultures. And subsequently a caustic relationship that sends talented employees running for the exits. 
  2. Is your potential client looking for someone to lead them or someone to follow orders? Savvy clients trust their agencies as expert practitioners and want to be led. 
  3. Is your potential client smart enough to know the difference between marketing and advertising? A lot of clients say they want a holistic marketing effort but what they really want is a conventional ad campaign. These clients should be avoided if you care more about your long term reputation than making short term money.
Assuming you’ve answered these questions and checked all the boxes, here’s the best way to proceed with leading the pitch. (There are some free resources included at the end of this post.)


STEP 1: DIG

It goes without saying that research is important, but most ad agencies do a very poor job of it. You absolutely must know everything about the company’s products and services before you can formulate a strategy. But most importantly, you must understand why that company exists in the first place. What are their beliefs? What are the principles upon which they were founded? Go back to their roots to find something truly substantive. This research begins with the initial client briefing and Q&A. 

Tip: Always include the creative lead in the client briefing. Their brain is wired differently, which compels them to ask different questions than account management or planning. And they have a uncanny bullshit meter that far exceeds that of any other agency discipline. 


STEP 2: CREATE A WAR ROOM

Reserve the largest conference room in the building and create a “War Room” for the remainder of pitch. Do not allow the room to be used for anything else. This will be the central headquarters for everything pitch-related. Everything will go on the walls. Research, quotes, scribbles, photos, diagrams, notes, ideas, everything.

Gather as much competitive work as possible and put it on the walls. Know what’s been done and by whom. This is crucial. Time is wasted when directions are explored and ideas developed, only to find out later that a competitive brand has already pursued that path.


STEP 3: HASH

After the research is compiled, don’t just send the planners away by themselves to write the brief. Invite a diverse group of key players (creative, account, planning, technologists, social media gurus, etc) to sit in a room and hash it out. Get the smartest people, irrespective of seniority. Make sure to invite some smart, young, vocal people as well. They’ll provide some critical perspective. Encourage open participation. Let everyone know that those who fail to contribute their opinion will be asked to leave the meeting. This is no place for quiet, mousy types.

Set aside the entire day and just talk. Write everything down. Bring in lunch. And dinner if necessary. One intense day in a collaborative brainstorm with a bunch of smart, opinionated people is worth more than ten days of back and forth debate via email and hallway conversations.

Formulate a brand statement, based upon the client’s core brand belief. Write it out in plain, concise language. This will form the foundation from which a creative platform will be constructed.


STEP 4: PLAN

Your plan will consist of key dates on a calendar for the entire pitch process. It will include all meetings, check-ins, creative brainstorms and internal presentations. This will be your roadmap and you should stick to it as closely as possible. 

This ensures that there are no surprise meetings and unexpected events. Everything will be predictable and everyone can manage their time individually. Make a list of all agency personnel who will participate in the pitch and email them this plan. (See a generic sample plan at the end.)


STEP 5: BRIEF

The first item on the plan is the briefing. This will not be a conventional brief with pages of text. Instead, it will be a single-sentence statement that is born from the ‘hash out’ session. The ammunition will be the wall of research. (A deck containing the research can be compiled and distributed separately.)

The goal is to keep everything ultra-condensed. If you are to communicate a compelling and relevant brand message to your audience, it must be simple and singleminded. Wordy creative briefs can get people bogged down in minutiae. Instead, distill it down to the key essential takeaway. 

This part of the briefing is very important: When you gather your creative teams together, their first marching orders are to brainstorm platforms ONLYnot executional ideas. That will come later. 

A “platform” consists of a brand belief statement articulated in a single word, phrase or tagline, supported by a short paragraph rationale, which might be written as a manifesto. It should fit on a single sheet of paper and should not include any images or design elements. Just black text on white paper. (See generic platform template at the end.)

The creative teams should get at least two or three days to develop platforms. Longer, if time allows. Planners and account management should not be excluded from this part of the process. An insight can come from anywhere. A standardized platform template document should be distributed to everyone so that everything is judged on an equal plane. Remember, no fancy designs or pretty pictures at this point. Just words.

As platforms are developed, creatives should be encouraged to pin them anonymously to a wall in the War Room, and everyone must have access to it. This anonymity removes personal bias and the wall itself provides inspiration to everyone. This platform wall will enable cross-pollination of ideas and lead to stronger thinking. You’ll see platform ideas quickly fill up an entire wall.


STEP 6: CHOOSE

Many pitches include an initial “gut check” or “tissue session” with the prospective client to ascertain whether the agencies are gaining traction with their ideas. This means you’ll  need about three platform ideas in the beginning. (Later, you’ll narrow it down to just one. Preferably.)

After the wall is filled up with platforms, schedule a meeting with only top agency players to discuss. Set aside plenty of time. A few hours if necessary. This is where the top 2-3 platforms will be chosen, so make sure everyone is in agreement before proceeding. 

Note: this is one time when a room full of people is counterproductive. Creative teams will naturally defend and promote their own platform ideas and it can quickly devolve into an old west shootout. So it’s best to invite only the top decision makers: the ECD’s, the CCO, the Managing Director, the Planning Director, the CEO, and so on.

Once everyone agrees on 2-3 platforms, it’s time to brief the creatives again. Eventually, when it’s narrowed down to one platform, make sure it’s the one. Don’t change your mind at the last minute. You’ll throw your pitch into a tailspin. Be sure about your chosen platform before you take the leap.


STEP 7: RE-BRIEF

First, identify the main contributing teams of the chosen platforms and assign them to articulate their ideas in a manifesto form (if they haven’t already). Add a couple additional people to help out if necessary. 

Most of us loath manifestos because we’ve written so many and it’s become a clichĆ© to have them on the wall. But they still work. They work because they represent the brand belief, written in a concise, poetic way. The key is to not make it sound like the typical, formulaic manifesto. It should feel honest, sincere and conversational. Somewhere, it should probably include the words, “We believe...”

Put these platform manifestos on the wall. This will feed the upcoming brainstorming session.


STEP 8: BRAINSTORM

Invite all your thinkers, not just creatives. Invite planners, account execs, technologists and producers as well. Keep it collaborative. This is not a competition to see who can save the day, this is about cross-pollination of ideas. 

Divide the large group into small groups of five to seven people, mixing up the various people. The brainstorming session should last 60-90 minutes.

The mission: Ask everyone to remain media agnostic. Try to avoid Super Bowl spot ideas, print ads and billboards for now, unless they are truly original and remarkable. This is about finding any idea that gets the audience noticing, talking and sharing.  A stunt, an app, an airport kiosk, a bumper sticker, a urinal cake, whatever. Then send the groups into different rooms to think.

Afterward, ask the groups to reconvene as a whole and present their individual group ideas to the room. Put everything on the wall. Open discussion should be encouraged. 

Whoever leads the meeting should establish right from the beginning that there are no bad ideas. In fact, you want to get the bad ideas out. Say anything and everything. It should be like popcorn popping, with everyone throwing out ideas and riffing. No filtering. Just creativity in its rawest form. 

Scribble, sketch and write everything on giant sheets of paper, and tack them around the room. Even a bad idea can trigger a genius idea. That’s why bad ideas are important too. 

From this, the best ideas can be identified by the ECD’s and CCO's, and assigned afterward to individual teams for further development.

Tip: Keep it flat. Whatever you do, resist the urge to create approval layers by assigning team leaders. Often, there are ACD’s, CD’s and GCD’s, all with varying levels of experience and there’s an inclination to create a hierarchy to filter or “curate” ideas, with the ECD or CCO at the top, viewing only the “cream.” This is counterproductive for a couple reasons: (1) It ignites egos, particularly if there are CD’s that must now report to other CD’s—creating a clash of equals. (2) “Curating” is the last thing you want in the beginning stages of creative development. Filters are harmful. They filter out great ideas that the ECD or CCO will never get to see, due to personal bias, ego or individual tastes. 


STEP 9: ASSIGN

By now, you should have enough great ideas to fill a wall. Anywhere from 25 to 50 ideas, big and small. It’s time to assign these ideas to individual creative teams to be crafted. Naturally, you will trace back ideas to their original authors, but everyone should be given something to make.

Project managers should be assigned to monitor the progress of crafting. This is critically important! They will be used to manage workflow, facilitate resources, acquire assets and update agency leads. Everything will be charted in an Excel-type document, so creative leads will know who is doing what.

As ideas are comped, they should be pinned to the War Room wall, under columns of labeled media silos (such as: in-store, mobile, social, stunts, cinema, TV, outdoor, print, microsites, programs, apps, etc.).

This way decision makers can review the wall as often as they like to get a panorama of all the work in progress, without having to make the rounds to individual teams. This will save everyone time.

Note: Brainstorming should continue through this ‘crafting’ process. Often, in the process of bringing ideas to life, new ideas are born. These should be comped and placed on the War Room wall as well.


STEP 10: FINISH

The final step consists of guiding and refining the work to meet the satisfaction of the agency leaders. Using the War Room wall, they can convene whenever they like and send revision requests to the creatives via the project managers. This way, the creative teams can keep working without wasting time in meetings and regroups. Discrepancies and discussions can be made on an individual basis (if say, a creative team disagrees with a requested revision from agency leaders). 

Everything will eventually be compiled in a presentation deck by an experienced person with some graphic design skills, with the project managers acquiring assets from individual creatives.


FOR THE PRESENTATION:

These days, more and more presentations are made strictly on a video screen. This is a missed opportunity. In addition to the video screen, surrounding the room with printed work is a terrific bit of theater. It can be simple tabloid printouts pinned to gator boards or oversized plotted printouts. It’s impressive to see a room full of work and gives the prospective client a wide snapshot of the entire brand effort. It also allows for a better post presentation discussion.

There you have it. Of course, this is only a formula for creative development. I’ve excluded any suggestions for set-up slides and strategic stuff. And some pitches include a client “tissue session” midway through the pitch, which isn’t directly addressed above. Nevertheless, the same process applies.

Try these simple steps on your next new business pitch. You won't be sorry.


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FREE HELPFUL RESOURCES:

Note: The documents below are generic and not copyrighted. You have permission to download, modify and use them as you see fit. (The thumbnail images/links below are just JPEG samples. To download original documents, click my Google Drive download link below.)

DOWNLOAD LINK:

Documents included:
-Pitch Cheat Sheet
-Pitch Calendar (2 versions)
-Pitch Platforms template ( PPT, Keynote, InDesign)


 

 



Also: You might be wondering why I should care about this subject. Or why I would take the time to create these free documents? My answer is, anything that can help pitches run more efficiently and effectively, and spare people a lot of grief and wasted man-hours, is well worth it to me. I've been in enough pitches to discover that most agencies need help badly. -JB


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Ahh, the allure of a client with deep pockets. Winning their business would give you an incredible rush, fuel your agency growth, triple your staff and hold the promise of a fat, year-end bonus. But beware. They might just trap you in a cycle of addiction and abuse.

There are so many different analogies to draw upon, such as “the golden shackles,” the “poisoned apple,” or “selling your soul to the devil.” But I think the best analogy is simply, prostitution. 

Anyone who has worked in advertising long enough and in some of the larger agencies knows what I mean. The top agency execs talk about pushing for “great work” and the “big opportunity” at hand, but they roll over at the first sign of client resistance. They promise clients quick turnarounds, annoying brand mnemonics and horrible ads overloaded with features. Just whatever keeps the waters calm and the sailing smooth.

However, before we underlings go around pointing fingers and spitting venom, consider this: the C-level execs are not the only ones guilty of compromising their integrity for a few bucks. We workers are just as guilty. We moan and complain about life in the trenches but we keep on slogging through, collecting our paychecks and fearful of getting fired for rocking the boat. It’s all about fear and greed, no matter what your place in the pecking order. 

Fear and greed are the two greatest forces at work in advertising today. Perhaps 95% of ad agencies fall prey to them. The other 5%—the Wieden’s, the BBH’s and the Droga’s of the world—don’t. And they deserve much respect.

For years I came to accept the fact that, in the business world, mediocrity is simply more profitable. Most agencies took the path of least resistance by building their businesses through “client service,” not creative leadership. They gave clients what they wanted—not what they needed—in exchange for a chunky retainer fee. 

But Apple changed my opinion about mediocrity being more profitable. 

Steve Jobs reviled mediocrity and wouldn’t settle for less than perfect art. Sure, he produced a few stinkers (like the Apple III and the Newton) but his heart was in the right place. He never compromised his integrity. Eventually, Apple grew to have the largest market capitalization on the planet, proving to me that mediocrity is not always more profitable. 

In this, I’ve discovered one fundamental truth of building an advertising agency with real integrity: you must accept slower growth.

Apple did not grow big and strong overnight. It took many years. Likewise, agencies who want to be the very best in everything they do, must turn down RFP’s, must swiftly fire bad clients, must not take “no” for an answer and must empower everyone in their companies to exercise backbone. This almost certainly means they will grow slowly. 

The more discerning and picky you are, the longer it takes. Whether you’re trying to select the perfect avocado at the supermarket or building the perfect racing yacht, you can’t rush it. You have to seek out the great clients. The ones who trust your leadership, who buy remarkable work and have the courage to navigate uncharted waters.

Top agency execs often defend their decision to take on high-paying bad clients, claiming to use the income to fund smaller, more creative ventures. And that sounds good. The problem is, it rarely happens. That’s because, when you create a culture “yes” and an army of “yes men” it’s difficult to suddenly get tough. The tough guys you might have had didn’t stick around. It has to be all or nothing, right from the start. You’re either a pirate or a pushover. You can’t be both.

Bad clients demoralize. They oppress. They demand last minute, quick turnaround work. They lack respect and appreciation. They re-write scripts. They carry tweezers and get into the minutiae. They just don’t get it. Why hire an expert and then dictate everything to them? Would you hire a top-notch tax accountant and then proceed to tell him how to do his job? How about a surgeon? Of course not. But clients do it to agencies every day and the agencies bend over backward to please. (Or forward, to be more accurate.)

The worst part is, the business world suffers. It suffers from unrealized potential. Billions of ad dollars go up in smoke because clueless, distrusting marketing clients are demanding their way—which is almost always wrong and totally ineffective. Sadly, agencies can’t say no. The money is too good.


I distinctly remember three separate occasions in my career when rumors started flying around that a high-paying client was unhappy with our agency’s work. The client had grown increasingly demanding and prescriptive while the agency grew increasingly soft. Each time the client got their way, the work suffered. And the agency always got the blame. It just snowballed and eventually rumors of an imminent pitch review began spreading. To avert a potential account loss, the agency got desperate and gave the client absolutely everything they wanted. No resistance, no leadership, just yes, yes and more yes. In all three cases the account went into review and we lost it. Three self-fulfilling prophecies. Naturally, nobody respects a “yes man.”

It’s a little bit like being in a relationship when a woman is losing interest and the man tries everything in desperation to keep her, literally throwing himself at her feet, clutching her ankles, making big promises. Which makes him look like a pathetic loser with no shame. If she was the least bit hesitant to break up with him, now she’s sure of it. He helped her make the decision. 

So what’s the solution to handling your abusive, high-paying clients? 

Fire them. You didn’t get into this business to compromise your integrity and prostitute yourself. You got into this business to change the world and make art. And you will never do it with a bad client. So fire them. You shouldn’t have taken them in the first place.

However, prepare yourself for something unexpected. It’s quite possible that when you approach your client and tell them the relationship is unhealthy and you don’t believe they’re a good fit because they don’t listen to your expert advice. . . they’ll chase after you. 

It’s simple psychology. Like being in that shaky relationship, you’re considering breaking up when your boyfriend beats you to it and breaks up with you first. It’s like a knife in the heart. “Wait, you don’t need me? Let’s talk about this.”

And if they don’t chase after you? Good riddance. Go find another client that will appreciate your best work. If you take this approach, eventually only good clients will come knocking, wanting you for you. After all, your reputation is your absolute best new business tool. The better your reputation, the more clients want you. So fire the bad clients and attract some good ones. 

It might hurt a little but think of it like removing cancer. The surgery will be painful and set you back for a while. But when you heal, you’ll be better off. Much better off. And the employees you’ll have to lay off? What will they think? They won’t like it, but they’ll respect it. Just be honest with them.

I leave you with a great story to prove this approach works. It’s taken from The Icarus Deception by Seth Godin. (Perhaps in the future I’ll compile some more true stories of agencies firing bad clients and post them here, just for inspiration.) 

In the meantime, here’s an excerpt from Seth’s book: 
“At the dawn of the internet age, I took what felt like a huge risk: I bootstrapped an online marketing company (we invented ethical online direct mail) and grew it—thanks to some outside funding—to about 70 employees. We were big. We were doing significant projects with good clients. And we were barely breaking even, in a good month. Our investment money was running out and if we didn’t make some sales soon, we were going to have to either go beg for more money or fold. And a lot of good people would lose their jobs. This was our moment of maximum risk. 
“As founder, inventor and rainmaker, I felt a huge burden. I needed to make sales. And now. At a sales call in New York, with a famous brand, the usual was happening. The account execs and marketing guys, having nothing better to do, were beating my colleague and me up. They were criticizing our work, talking about how expensive we were, and riffing about how smart the competition appeared to be. 
“In that moment, the reality of the infinite game came to me. If saving this company meant doing this every single day, I didn’t want to do it. If I was so desperate to make each and every sale, then those sales would not reflect what we were able to do. They would merely be what the client was willing to buy that day. This wasn’t art. It was a perversion of it. While it would have been tragic and painful to have this business fail, I decided in that moment that it was better to fail than it was to lead my team down a path of mediocrity and abuse. Ten minutes into the hour-long meeting, I turned to the people we were pitching, closed my laptop and said, ‘You know, it seems as though we’re not the right company for you. We do what we do and we’re proud of how we do it. If this isn’t for you, I’m sorry to have wasted your time.’ And then I got up to leave. My stunned colleague stood up and started to follow.  
“You can probably guess what happened. The minute it was clear that we weren’t desperate—the moment we started to lead instead of beg—the sale was made. We made more sales in the eight weeks that followed than we did in the two years before. The game is infinite if you play it that way. You get to keep making your art as long as you are willing to make the choices that let you make your art.”

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(Amended 21 Jan 2014)

If you want to fail miserably at being an effective Creative Director, follow these 20 rules.

Before we get into the rules, let me first say that I’ve worked in a few well-known, A-list advertising agencies in the last 18 years and I’ve experienced the best and worst of Creative Directors. Many of these experiences have helped shape my own approach to creative direction. Like a sponge, I’ve absorbed the characteristics I’ve admired in my CD’s. And rejected the ones I didn’t.

It’s a shame that most CD’s have little or no training in managing or leading people when they are promoted to the position of “Creative Director.” Their management style and leadership abilities are rarely even a consideration. Oftentimes, the best creatives make the worst CD’s. Perhaps because selfishness serves individual creatives well, but shepherding other creatives requires generosity. 

Every advertising agency should have a program for newly promoted CD’s. A program that trains them how to be good leaders and good salesmen, and gives them the skill set required to be truly effective.

Now, on to the playbook. Follow these simple steps if you want to become the worst, most hated Creative Director on the planet.


1. Start a clique. 

Nothing projects an aura of exclusivity like your own little posse. It should be no more than five people with whom you spend idle moments in your office, laughing at this or that. Make sure and discuss out loud where your posse is going to lunch, so those who are excluded from your club will be able to hear you and feel increasingly ignored and forgotten. Make sure to keep all the best projects within your inner circle and assign all the crap assignments to the others.

Comment: This happens every day in just about every ad agency in the world and it demoralizes those who are excluded. Instead, make a concerted effort to get to know every individual in the creative department, to understand their special talents and abilities. Some of the most talented people are often wallflowers. Good creative directors will help them come out of their shell by befriending them. Be affable and connect with people. They will work harder if they feel valued and feel more comfortable when presenting ideas to you.


2. Contribute your own ideas.

You can’t trust other creatives to get it right, so make sure and contribute your own ideas as well. Then pull in some creatives to wrist them, as you stand over their shoulder at the computer screen. Finally, heavily promote your ideas and poke holes in all the others. Your ideas are better after all. But don’t forget, you’ll need a couple straw dogs in there so make sure and approve a couple ideas from lesser creatives as well. At the end of the day, you are the linchpin, the genius, the savior, the one who is going to carry this agency forward. So don’t feel bad about it. Later on, everyone will thank you.

Comment: This is one of the classic moves that guarantees you’ll be a hated CD. Yet, many Creative Directors do this very thing. How is it they fail to remember when they were the junior or mid-level creative and their CD pulled this dirty trick? When it happens, it’s clearly a conflict of interest. A word to the wise: if you want your creatives to respect you, resist the temptation to toss in an idea. Yes, it’s difficult to keep your brain from trying to solve problems, but focus on strategic problem solving and selling ideas instead.


3. Ask creatives to just email you their ideas.

You’re an important, busy person. You don’t have time to sit with every team. And besides, time is running out on this project. So just have everyone email you their ideas and you’ll get back to them later. This will surely save everyone’s time. It's a win-win. And plus, it’s so much easier to kill the ideas you don’t like without having to look those people in the eye. 

Comment: I’ve always appreciated Creative Directors who made time to personally meet with every team working on a project. The act of sitting and discussing ideas is extremely profitable for a few reasons. (1) It gives the team an opportunity to talk things out. Very often, an idea in raw form needs explanation. Especially if it’s truly original, because there’s nothing that compares. (2) The discussion often introduces improvements to the idea or even spawns a better idea. (3) The discussion builds the relationship between CD and creatives, enabling more cohesion, understanding and level of comfort.


4. Re-write all copy and re-design every layout.

You have very particular tastes. They made you the Creative Director because they like your tastes. So don’t feel bad if you need to re-write or re-design every piece of creative that comes your way. You are a genius with experience and vision and your creatives are not. They’ll learn quickly and soon be presenting ideas that conform to you, then everyone will be happy.

Comment: Without a doubt, diversity of style in writing and design within a creative department makes for more dynamic, multi-dimensional work. Most would agree with this statement, yet many (if not most) CD’s tend to re-sculpt everything to fit their own personal aesthetic. It’s as if they were a chef who really loved Mexican food, and didn’t care much for French or Thai or Italian. Which means if you bring them a magnificent goat cheese ravioli, they are likely to add their own ingredients, such as cumin, chili powder, cilantro and maybe some jalapeƱos to spice it up. The dish you end up with is a Frankenstein dish that nobody will be happy with. This is particularly true where there is a lone CD in charge. Instead, CD’s ought to force themselves to celebrate the individual tastes and styles of others and step out of their comfort zone. A CD partner can be an immense help in providing some perspective and help avoid mandates, dictates and Frankenstein-ing, so company CCO’s are advised to always use team CD’s instead of appointing lone CD’s. Fostering the unique visions of others will help build a more diverse repertoire of work and generate greater fulfillment within the creative department. 


5. Make every assignment a “Gang Bang.”

You want the best work and you want it yesterday. So why not assign multiple teams to the next project so you can generate more ideas? By making teams compete to win, you will make them work harder and faster. Create a pressure cooker and maybe you’ll get some diamonds.

Comment: Many will disagree with me on this point, but I believe assigning multiple teams to one project is counterproductive. Sure, it can generate more ideas, but the ideas are generally not as good. Here’s why: when you are competing against others to win, you don’t edit yourself as much. You will propose almost any idea, even if you don’t love it, just because you want to win. Losing means not producing anything and that sucks. So you are less inclined to edit out your own mediocre ideas. After all, who knows what the CD will like? And if you have to play more office politics to ensure that your ideas win, so be it. Instead, CD’s should assign one team to very project. It may seem risky because they will probably generate fewer ideas, but—more often than not—the ideas will be stronger. A creative team will be more concentrated, more selective, more passionate, more collaborative, and less protective and political. Nine times out of ten, the safest, most mediocre ideas win in a “Gang Bang” scenario, no matter how great the CD. I’ve seen it time and time again. If you’re a CD, put this theory to a test and see what happens. I bet the outcome will be better.


6. Show personal favoritism.

You have your favorite creatives. The ones who share your creative sensibilities. The ones who frequently come by your office to chat. The ones who join you for lunch. The ones who make you laugh. Make sure to give your attention to these people and simply ignore the others. The others are introverts or socially awkward or simply uncool, so why waste your time with them? At the very most, an obligatory “hey” in the hallways should suffice, just to acknowledge their existence. But don’t invest any more of your precious time with them.

Comment: Whether we realize or not, every CD has been guilty of showing personal favoritism. We tend to favor the individuals who are more on our radar. The ones who hang around the most and engage with us more often. They become our friends and there is nothing wrong with having friends, but there is a sinister element to this phenomenon. These “friends” tend to get better treatment and better assignments. How often have two teams presented an idea that is almost identical? And how often does the favorite team’s idea get the green light, while the less favorite team’s idea gets rejected? Even parents are guilty of this with their children. Some kids seem to get away with more stuff than their siblings. The sad reality is, personality has little to do with creative ability. But we allow personality (of the people we prefer) to sway us. They convince us to approved mediocre ideas, while a genius idea is overlooked, perhaps because a less familiar creative team’s presentation was a little flat. So what’s the solution? There’s no easy solution. But a good CD will be mindful of this and strive to be more inclusive. A good CD will avoid “gang bangs” which pit teams against each other (where, naturally, the favorite teams will have the advantage). A good CD will engage more with the quiet/shy types in the creative department, and possibly discover that there’s some serious genius hiding out there amongst the wallflowers.


7. Be aloof and never circulate the creative department. 

When people are as important as you are, it’s imperative that they come to you, not the other way around. After all, you are the Creative Director. They know where your office is, so they can stop by if they really want to talk. They’ll know if your busy because you won’t bother to look up when they’re talking. You’ll keep your eyes focused on your computer screen or iPhone while they talk and you’ll give them some “uh-huh’s” in return. And when they pass you in the hallways, stay glued to your iPhone, checking your Facebook, Twitter and LinkedIn feeds. Don’t worry, they’ll take the hint and better understand their place in the world.

Comment: The most insecure CD’s are the ones who can’t look people in the eyes as they walk down the hallway. Instead they’re looking down at their iPhone. This is tragic. A Creative Director must become more of a people-person when they are promoted, not less. They need to initiate more interaction with all of their creatives and stay closely connected—not just with a select few. The most beloved CD’s are the ones who are dynamic, sincere, friendly and involved—not fearful and self-absorbed.


8. Announce surprise check-ins. 

It’s not easy managing multiple projects and attending multiple meetings. There’s so much happening, that it’s natural to become a little overwhelmed and let things slip. You don’t want to be riding your creatives so give them some space. But if the creative teams are failing to be proactive and keep you updated on their progress, send an email right now and demand to see their work before lunch today. And then voice your displeasure if the work isn’t up to par.

Comment: The above is a typical scenario. The intentions are good—to stay out of the creatives hair—but the surprise “check-in” can throw a wrench into the gears. Surprise check-ins can catch a creative team off guard. They might have only sketches and notes, and not be in a very good place to present their ideas. And it might be more difficult to see the genius of their ideas when they’re just lumps of coal—not yet polished diamonds. When you are the CD, you are the manager. That means you are in control of managing time. The best way to manage time is to put check-ins on the calendar right from the start. That way the creative teams will have milestones to work toward and they can better manage their time and be prepared, without any surprises. 


9. Hover and smother.

It’s your privilege—no, your responsibility—to check-in as often as you can. After all, it’s just being prudent. You know your creative teams are likely to be slacking off, so become a human metronome by sending frequent emails and making frequent office visits. This will keep their lazy butts on task and producing.

Comment: Nothing paralyzes creative minds faster than a CD who has nervous energy and creates tension by riding their teams like a jockey with that little whip. If this is you, please stop. You’re not helping the situation. Instead, schedule your check-ins in advance (preferably from the very start) and stick to them. Don’t nag your teams with incessant emails and “pop-ins.” Your negative pressure might just debilitate them with creative block. 


10. Give vague feedback.

If a creative team is presenting an idea to you and you’re not sure if you love it or hate it, give them indirect feedback. Tell them “there’s something there” and ask them to think more on it. Or tell them you sort of like it but don’t love it. If they press you for more concrete feedback, tell them, “I’ll know it when I see it.” This is a great stall tactic and the best way to avoid committing to something until you’ve wrapped your head around it. Never admit that you’re honestly not sure about something. You’ll appear weak. Just stall with vagueness until you have the perfect answer. After all, if you don’t commit one way or the other, you don’t have to make a retraction later.

Comment: As humans, we all appreciate a person who has an opinion. Nothing is worse than being managed by a person with a indecisive mind, who gives vague feedback. If, after you’ve given an idea some careful consideration, you truly don’t love it, just kill it and move on. Only approve the things you love. Don’t give people false hope by keeping an idea alive, just to spare their feelings. That’s not to say that you shouldn’t give a creative team an opportunity to persuade you, if they really feel passionate about something. CD’s often think they must give an immediate yes or no answer, like a judge who’s heard a week’s worth of testimony by the prosecution and defense and now must render a verdict. The truth is, sometimes we don’t get an idea right away and that doesn’t make it bad. If you are truly undecided on an idea, take ten minutes to talk it out. Ask the creative team to re-present it to you. Ask them to help you see their genius. Admit you don’t quite see their vision and give them another opportunity to reframe their argument. Then make a decision. But don’t send them away with a vague response.


11. Don’t bother to learn anyone’s name.

The only name you need to remember is, “Hey.” Your brain can’t possibly hold all those names, so clear some space in your head and save it for more important stuff. People come and go anyway. It’s just a waste of time to memorize something you’ll forget later. 

Comment: A CD who doesn’t bother to remember anyone’s name is sending a clear signal: You are an unimportant cog in the machine and I don’t value you as an individual. It’s a clear sign of disrespect and self-importance to never remember anyone’s name. Good CD’s try to remember names. It’s personal and respectful. And that respect is reciprocal. People will respect you more for taking the time to recognize them as unique individuals.


12. Berate people in front of their peers.

Sometime’s you have to put people in their place. And when that time comes, it’s better to do it in public. That way other’s will think twice of crossing you. After all, fear is a good motivator and if they fear you, you’ll get less pushback, fewer obstacles and get more accomplished. 

Comment: The opposite is actually true. People who are belligerent and abusive in public might indeed evoke fear, but their actions do not win hearts and minds. Statistically speaking, positive motivation is far more productive. People will work twice as hard and twice as long for you if they like you. Despots and dictators alienate people and eventually their reputation spreads and they find themselves alone. Good CD’s win the crowd with wisdom and tact, and choose to confront people privately.


13. Change the strategy at the last minute.

You’re entitled to change your mind as often as you like. As long as it benefits the project. The destination is all that matters. How you get there is inconsequential. 

Comment: When the strategy changes at the last minute, it’s a sure sign that the system is broken. It means that not enough time was spent thrashing at the beginning of the project to hammer out a sound strategy, and now everything must be scrapped. If you rush to build the foundation of a house and it’s not solid then the house will eventually topple. This happens far too often in advertising and it’s a damn shame. The ones who suffer are the worker bees to slave away, spending nights and weekends to build something that the architects just bulldoze down. Smart CD’s insist on spending extra time at the beginning to nail down a solid strategy and get everyone in alignment before creative development begins. Then, once construction starts, there’s no turning back.


14. Don’t ask for more time.

Admitting that your teams haven’t cracked the big idea yet is embarrassing. Your clients are expecting to see work on the day you promised and you’ve got to make this meeting no matter what. That might mean winging it with some B-plus ideas, but perhaps, with some nice production value, they’ll shine up a bit and become A-minus ideas. Asking for more time is like admitting defeat and you just can’t do that.

Comment: Sometimes the big idea doesn’t come as quickly as you’d like. When that happens, delay the meeting. By not delaying the meeting, your sending a message that you’re more afraid to anger a client than to do what’s right. The right thing to do is delay the meeting until you have some brilliance to share. Otherwise, it’s just a compromise. And rarely does anything good come from a compromise.


15. Make everyone else work the weekend while you stay home.

The big presentation is Tuesday. That means your final internal regroup is Monday and—yes—everyone is going to have to work the weekend. That’s bad news for your worker bees, but if they value their jobs, they’ll do it. And since they’ll be jamming all weekend, you’ll want to stay out of their way, so just check-in periodically from home or from your iPhone. They get paid to burn the midnight oil. You get paid to stay fresh for the big meeting.

Comment: The above is generally the rationale of most CD’s. They feel they’ve earned the right to stay home and have no problem letting their underlings burn their weekends. But it’s a missed opportunity. Creatives have tremendous respect for a CD who joins them on the battlefield. In ancient times, real leaders led their armies into battle. They were in front with their soldiers, not in back, watching from under a shady tree while sipping tea. Respect is earned by example and it demonstrates an appreciation for everyone’s hard work when the CD is alongside his teams late into the night. It may not be necessary to stay all night, but at least until 1:00AM, to show your support and to be available to provide guidance and feedback.


16. Show very minimal appreciation and praise.

Be very limited with your appreciation. The creatives are lucky to be working here and that’s thanks enough. Plus, if you show too much gratitude, it will be more difficult to take credit for the ideas later on because you already thanked people for them. And if the ideas fall flat at the client presentation, you haven’t fully committed and can back away from them gracefully. As far as giving praise, give very little. You don’t want your teams to be confused and disgruntled if you praise them one week and have to lay them off the next week.

Comment: Showing appreciation and praise to creative people is often more rewarding than a bonus. Artists crave praise, particularly when it’s given publicly. Over time, they’ll forget about the bonuses they got, but they’ll remember that you praised their work for years to come. And they’ll become addicted to it, working ever harder to garner more praise. Be generous with your praise. It’s a powerful motivator and it also creates good karma. 


17. Don’t stand up for good ideas if it means sticking your neck out.

You’ve worked your ass off to get that CD position and you’re not going to fall on your sword for one stinking project. The risk is too high and there will always be more projects. Sure, you should push back and sell hard, but know your limits. You don’t want to piss off this client.

Comment: Great ideas deserve true champions. CD’s who don’t take no for an answer. CD’s who use intelligence, charm, persistence and passion to sell an idea. Resistant clients might not like a duel and might even slam the table if you refuse to give up. But that’s your job. No football player ever made a touchdown by running backwards, away from the defense. He runs into them, around them or over them and gets to the end zone any way he can. And he doesn’t worry about getting hit. That’s what it takes to be a playmaker. If your employer can’t handle that, find a new employer.


18. Create more layers.

Somewhere you read that real leaders know how to delegate. So, in the next new business pitch, make your life easier and create plenty of layers to filter out the crap. Assign team leaders to curate the best ideas and bring you just the cream.

Comment: Delegating can indeed be a more efficient way to achieve a goal during the production stage of a project, but definitely not during creative development. You want as few layers and as few filters as possible when brainstorming ideas. That’s because idea gems are sometimes disguised as mere dirt clods and they need to be bounced around and broken down for their genius to be revealed. Or at least tossed around to get others inspired. That’s why group brainstorms can be very profitable in the initial stage of creative development. As the project progresses and ideas are solidified, you can start delegating specific tasks and assignments. CD’s erroneously believe they are being prudent and efficient by creating approval layers up front to filter ideas. But what they are really doing is limiting the open cross-pollination of ideas and missing potentially hidden gems.


19. Be brutal. 

Intimidation is one of your best tools. It dissuades dissent. It makes people think twice about crossing you. It creates the impression that you’re a skull-cracker and the seas will part for you more easily. So be blunt and be brutal. You’re not in the business of avoiding hurt feelings. You’re in the business of making great ads.

Comment: There are many brilliant CD’s that are just plain jerks. And there are equally as many brilliant CD’s who are nice and diplomatic and respectful. Both methods can be effective. The only difference is the brutal CD will be hated and eventually alienate everyone and the nice CD will establish lifelong friends and build a loyal following.


20. Be arrogant.

Flaunt your genius. Swagger. Walk slowly and walk cool. Have every meeting in your office. Make sure your chair is higher up than anyone else’s. Make sure and get in the final word. Brag about your accomplishments. These are just a few of the tactics that will ensure that people respect your talents.

Comment: Nobody likes arrogance. Nobody. And yet, the arrogant types seem oblivious to their own arrogance. They think they’re just being confident. But people know the difference. So lose the chip on your shoulder and be humble, be magnanimous, be friendly, be kind. These qualities won’t make you weak, they’ll help you build strong relationships and connections. Don’t believe you deserve respect just because you have talent and just because you were ‘anointed’ to the position of Creative Director. Use humility and hard work to earn respect.